The weapon takes 351,000₧ to buy and fully upgrade and 361,000₧ in total for that plus the scope. However, it is mostly just overkill if the player only snipes from very long, safe distances.įire Speed and Reload Speed are given in seconds. While the two may be well matched in the long run, the semi-auto Rifle is undoubtedly better when it first appears, providing an immediate and long lasting upgrade over the standard Rifle.In the Gamecube's PAL, PS2, PC, and HD versions, choosing the Rifle (semi-auto) sacrifices 15.0 firepower for a fire rate only 3.4125x faster than the Rifle. Comparing the two Rifles when they are fully upgraded, choosing the Rifle (semi-auto) instead of the Rifle in the Japanese and US Gamecube versions, sacrifices 3.0 firepower and 5 squares of inventory space, in exchange for a fire rate that is 6.825x faster.Its faster fire rate and bigger magazine shine best against hordes of enemies, particularly in the segments where Ashley must be protected from a distance.This makes it a much safer option at shorter ranges, where the player can quickly fire and run. Unlike the standard Rifle, Leon won't be stuck turning the bolt after each shot.It is used with the precision scope by Ada, and without the scope by Wesker. The Rifle also appears in Assignment Ada and The Mercenaries game modes. In Separate Ways, Ada can buy the weapon partially upgraded for 35,600₧. Like the bolt action Rifle, the Rifle (semi-auto) can equip the thermal imaging scope found on the island base, which is used for targeting the plagas of Regeneradores and Iron Maiden, which cannot be seen by the naked eye. Unlike the first rifle, which is bolt-action, it does not take the player out of aiming mode after each shot.Ī custom scope for extremely long-range sniping can be purchased for 10,000₧ and takes up 3 spaces (3x1). The Semi-auto Rifle takes up 14 spaces (7x2) of the inventory. It is first available once the player reaches Chapter 3-1. In the maingame, Leon can only buy it from the Merchant for 35,000₧.